The majority of the early gameplay is made up of three different proactive gameplay moments: sending probes for fuel, mining ore planets, and landing on garden planets. As a result, if players found the planet-probing moments of Bioware's series less-than-enthralling, then Out There might not be entertaining. In a strange way, this means that the game almost plays out like the galaxy exploration mini-games of the Mass Effect series, particularly Mass Effect 2. Keeping tabs on fuel, air, and hull stability is essential, with different elements repairing or refilling the Fuel, Oxygen, and Hull meters. These elements can be found by mining ore-rich planets to repair the hull, probing gas giants for hydrogen and helium for fuel, and landing on garden planets to refill oxygen supplies. Players are not able to rely on firepower to escape dangerous situations, and the bulk of the gameplay is instead focused around resource management. Out There's gameplay is entirely based around vulnerability and survival. Indeed, Out There may well be crueler than the Subset Games-developed title. Although this may make it seem like players are in for an easy ride, the opposite is true. Most importantly, Out There is devoid of combat, and players will not face firefights against opposing spacecraft. There are, however, a number of differences between the two games. It is all to easy to compare Out There to FTL: Faster Than Light, another space-based roguelike. Players face a procedurally-generated journey from system to system, meaning that each playthrough is different. The end goal is to reach a distant system that promises to reveal secrets about not only the astronaut's destiny, but the fate of mankind. The astronaut must travel to different stars, collecting fuel, oxygen and mineral supplies to try and survive. Out There is a space-based roguelike, placing a single player into the role of an astronaut who has become lost in an unknown part of the universe.
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